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Old Oct 06, 2006, 07:24 AM // 07:24   #1
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Default survivor title and a weekend bonus

I feel we should incourage the survivor title like gw does with other titles, MAybe have a weekend that will take off 1 death for every 100k exp we have, maybe give out some kind of reward to getting each title, we work hard to get the titles there should be a better reward then being able to hold a title under your name since alot of titles cost 6 plus mil just to get
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Old Oct 06, 2006, 07:56 AM // 07:56   #2
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Ever heard of the Elite Skills Capping Double Experience Weekend? There's your "encouragement."
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Old Oct 06, 2006, 11:01 AM // 11:01   #3
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Well extra experience for skill-capping doesn't help greatly with "survivor" titles, except to increase your experience a little towards the next rank. The idea of being able to "work off" a single annoying accidental death seems good to me...

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Old Oct 06, 2006, 12:01 PM // 12:01   #4
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Quote:
Originally Posted by Darth Animal
Well extra experience for skill-capping doesn't help greatly with "survivor" titles, except to increase your experience a little towards the next rank. The idea of being able to "work off" a single annoying accidental death seems good to me...

I think there should be a little bit of lee way since gw lags u out and the such all the time
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Old Oct 06, 2006, 12:14 PM // 12:14   #5
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Oh yes - on my screen henchies, monsters and I just stand around happily having a ciggie break, while far away, the other side of some connection hiccup, the monsters are still beating on us and I can't do a thing about it, so that, if I don't actually get disconnected, when the screen updates finally I may be dead. That would be really annoying if I was still on a "survivor" track.

I did get one character up to level 20 without dying, but the first mainland Cantha mission, a completely useless monk, and that was that. Not that I'd tend to display a "survivor" title when trying to join a mission team, the implied message "hey, if we get into trouble I'm logging out" doesn't make one an attractive proposition for a team.

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Old Oct 06, 2006, 12:29 PM // 12:29   #6
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Quote:
Originally Posted by stevemd24
I feel we should incourage the survivor title like gw does with other titles, MAybe have a weekend that will take off 1 death for every 100k exp we have, maybe give out some kind of reward to getting each title, we work hard to get the titles there should be a better reward then being able to hold a title under your name since alot of titles cost 6 plus mil just to get
What would be even better would be letting the old chars created before the titles existed to have a chance at survivor. By your suggested system i would need over 150mill exp for my main who i created before titles existed, just to have a chance at survivor. That would put me at needing another 142.5mill exp.
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Old Oct 07, 2006, 01:25 AM // 01:25   #7
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The farthest I have reached without my W/Mo dieing was level 13. Lag killed it. Game froze in middle of a battle outside Yaks Bend. When it 'updated', he was standing on a rez shrine. My responce, put his stuff in storage, DELETE. Try again. Give back points? An ancient character could be a survivor? No way.
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Old Oct 07, 2006, 01:37 AM // 01:37   #8
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I like the idea of some sort of leway simply because the bosses in factions are so crazy when it comes to elemental damage. My first attempt at a legendary survivor mesmer (dead @ 1.2M exp)was taken out by a 350+ damage deathly swarm.

Does anyone here remember what multi-shot, lighting enchanted bosses were like in D2 (pre 1.10)? They were far, far, more powerful than regular bosses, for no real apparent reason, just like elemental damage factions bosses are.

Last edited by Katari; Oct 07, 2006 at 01:40 AM // 01:40..
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Old Oct 07, 2006, 09:49 AM // 09:49   #9
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Quote:
Originally Posted by Perkunas
An ancient character could be a survivor? No way.
Whats wrong with that? If anything its unfair that old chars cant have survivor and were never given the opportunity.
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Old Oct 07, 2006, 02:53 PM // 14:53   #10
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Well the latest weekend was the best example, but there was also the weekend wheres scrolls lasted twice as long. I believe that weekend was specificly geared towars the Survivor track. This elite capping weekend helped out Survivor track and Skill Hunter tracks. I dont think your complaints are justified.
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Old Oct 07, 2006, 03:04 PM // 15:04   #11
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Wait... take off 1 death every 100k XP. Erm I have 2k deaths or so on my main char so I'd need 200M XP :P

Such a week end would help newly created chars dead one or 2 times: elder chars have way too many deaths to be taken off this way.
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Old Oct 07, 2006, 05:49 PM // 17:49   #12
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From the first day I started playing this game, Dec. 26, 2005, I did my best to not die. I wasn't looking for any title, I just hate to die. It would 'tee' me off if I did die and the rest of the group would laugh and say "so what". To most of the people out there, dieing is nothing, there is 'no' penalty. You just ressurect and go on. My level 20 W/Mo is 2 missions shy of completeing the missions. He has 237 deaths. Alot of those are from testing solo farming builds. My level 20 Mo/Me has over 300 deaths. I had a tough time learning to run a healing build. People complain when the monk 'isn't doing their job', but the people need to help keep the monk alive too. Monks can't heal while being swarmed. Madam Theresa is now making a name for herself. She has 22/25 missions (& bonus) completed. She has a high success rate of missions with few to no deaths. You want a healer to help you get title, add her and give a shout.

Giving back points to earn Survivor Title, wouldn't make me fell like a survivor. I would know that I had died. If I want survivor bad enough, I will make a Survivor character.

Things change and evlove after a game comes out. Adding titles later is one of those changes. I say, "Oh well" if my first few characters can't earn those titles. I will keep my first 2 veterans and help others get their titles. I will pursue the titles with my other newer characters.

BTW - in my opinion, the only meaningful title I see, is the Explorer titles. That title requires planning from the start of your character. Entering all arenas and missions. A level 11 can't open up map in the Ascalon arena, and a level 16 can't in Yaks Bend. To open 100% of the map means more than dodging or running from a battle you might die in.
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Old Oct 09, 2006, 12:02 AM // 00:02   #13
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I they should make a guy that you could pay 10k factions and 50k in gold to remove 1 death, that would be hard enough to not do often and help out the title
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Old Oct 09, 2006, 05:57 PM // 17:57   #14
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Quote:
Originally Posted by stevemd24
I they should make a guy that you could pay 10k factions and 50k in gold to remove 1 death, that would be hard enough to not do often and help out the title
And what about the 2k+ deaths the old chars from long long before the titles existed? You expect them to pay 20mill faction or 100mill gold? Thats impossible. They should add a leeway for old chars. Give them a first chance, as well as give new chars a second chance.
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Old Oct 10, 2006, 05:58 PM // 17:58   #15
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/signed

I think there should be more to promote the Survivor Titles.

Yes they have double cap weekends, and double scroll weekends, but it isn't enough. This past double cap weekend I went out and capped EVERY skill I could cap in every profession. That was 50 skills in 2 days (just KC area). I spent just over 50K gold to cap skills and change my profession over and over again. This got me up to the second lvl of survivor, but the half a million+ points you still need to get to the final level is rather daunting.

As for erasing deaths, I agree and yet I don't. True, to earn the title you need to get the 'x' amount of experience without dying, but sometimes it NOT your fault. The game lags and you die. You join a team, mention you're going for survivor and they intentionally kill you.

Two examples.

1. My fiance and I have both been working towards our survivors. I'm running a monk and he's going ele. We had a necro join us on a mission in the shiverpeaks. We were lvl 13, the necro a lvl 20 from cantha. Just before we did the bonus the necro loads up on minions (including lvl 28 golem), kills the boss for bonus and then ditches us. Kills 2 of the 3 survivors in the group and he KNEW these ppl were going for survivor. After being wspered his reply was 'chump' and there is nothing anyone can do except start over. He killed these players for no better reason than he enjoyed ruining someone elses hard work.

2. I'm playing a monk and as someone has said telling a group you're going to ditch them if things get bad doesn't make you very desirable. On top of that, as the group monk its kind of your resposibilty to keep everyone alive so if everyone rushes in....you kind of end up screwed, and dead. It's partially your fault that you didn't leave, but it's partially the groups fault because they were idiots.

After starting over 6 or 7 (or 12) times, you get tired of other people killing you and you give up so I can understand wanting to remove a death or two that weren't your fault. My suggestion would be to make it an event, not just for survivors, but for everyone. Something like 'Start the New Year Fresh - Earn the right to remove some deaths' for New Years. Have quests that you have to complete and for each one you remove a death. Heck, make them repeatable so that people with tons of deaths can knock off a few of them. Make it earnable like a mask...collect 'x' many of whatever object and redeem for the removal of one death. Something like that.

The experience bar wouldnt have to adjust either. Just have experience pick up where it stopped at and continue on.

I know I'd like to be able to remove the few deaths I have from my survivor monk because I don't want to start her over AGAIN. Not after investing close to 150k gold into her, not to mention all the time.....
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Old Oct 10, 2006, 06:26 PM // 18:26   #16
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Have some way to "reboot" your character without losing event items, or your character name and look.

Only reason I don't go for the "Survivor" title is: Pumpkin Crown, Grenth's Horns, Yule Hat, Tengu Mask, and Dragon Mask. Everything else I can replace on my character!
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Old Oct 10, 2006, 06:43 PM // 18:43   #17
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AFAIK you cant remove death in your character, it is written in your character information. If so the complains about Vizunah death bug shouldnt be a problem if Anet can fix the death number, the fact they cant do anything about it.
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Old Oct 12, 2006, 05:07 AM // 05:07   #18
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Im sorry guys/ladies...but I really feel I have to comment here. I have a character that did get the survivor title, which was deliberate and a pain in the backside... But I also made a second character after that because my guild need a Rit/mo. So I made one. Without even thinking about it, I went about doing my thing. Before I knew it I had a survivor title on him also, and was purely an accident.

PS Both characters are cathan, not tyrian
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Old Oct 12, 2006, 01:58 PM // 13:58   #19
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I find it much easier to get the first level of survivor (just making it to character lvl 20 without dying) much easier in Cantha than in Tyria. In Cantha you level a whole lot faster. It's levels 2 and 3 (Indomitable and Legendary) that are almost impossible to attain if you don't have help. Yes, some people have tricks to getting to these levels, but the fact remains that there a LOT of people that would simply get you killed if they found out you were going for a survivor title.

This game is not a one person game, there are things you just can't do with hench. You have to rely on other living people eventually, and guildies are NOT always there to help you. Being kicked out of groups because you're working towards a goal or intentionally killed when you say something, or being harrassed unmercifully (until you iggy the person) when you log out so you don't die does not entice a person to want to play and/or continue their goal.

Another thing I didn't mention when I stated I thought the titles needed to be promoted more was that fact the SO many people don't have a clue what the Survivor Title is. I've had to explain it to players that didn't know what it was or how to attain it which tells me that the title really isn't common knowledge. Even if it is a NEWER title it should still be out there as common knowledge.
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Old Oct 12, 2006, 03:46 PM // 15:46   #20
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of course!! wait, no.. i have 1700 death, becouse my monk is a PvE/PvP character. that means i need 1700x100=170000 xp. man, this is like resurrect signet in real life..

of course! /notsigned
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